![]() This has been an increasingly prevalent problem in all Telltale’s newer games and although episode 5 is certainly an improvement on episode 4 it’s still unsatisfying, and still has exactly the same issues. Even worse, the characterisation seems to change simply to suit the circumstance, with many of the survivors acting weirdly out of character from their previous appearances just because the plot dictates they put themselves in danger. Some of the quieter moments are more effective, such as one character’s contemplation of suicide, but the real problem in terms of being a game is that your decisions often seem to have no impact – even when it seems they should.ĭecisions you agonised over are often acknowledged only in a sentence or two of extra dialogue, while the character that spews them continues along the predetermined path laid down by Telltale – and not you the player. Characters die but they’re removed with such speed and lack of occasion that it feels like Telltale are simply going through the motions, thinning the cast down to the size they want whether it make satisfying narrative sense or not.Ī new group of antagonists are bused in from seemingly nowhere and are so clichéd in motivation and attitude they’re the zombie apocalypse version of moustache-twirling villains. Much like the penultimate episode of The Wolf Among Us the entire experience is such a transparent set-up for the final episode it barely functions as a standalone story in itself. ![]()
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